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 [S17+] Factions

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Date d'inscription : 05/12/2014
Age : 36
Localisation : Fort Nox

MessageSujet: [S17+] Factions   Mar 16 Mai - 11:32

The Gilgamesh Campaign "opposes" four primary factions : the Legions of Chaos, the Angels of Death, the Eldars and the Inquisitorial Crusade. Necrons are a fifth faction but follow a specific rule regarding points allocation. You have to choose one of these Factions or become a Mercenary to play. Belonging to a Faction allows you to add your army points to the Faction's total score so as to achieve victory.

Authorized Codexes:

Chaos :

- Chaos Space Marines Codex and additional game material for Black Legion and Crimson Slaughter;
- Khorne Deamonkin Codex ;
- Chaos Deamons Codex and additional game material from Curse of the Wulfen and Wrath of Magnus campaign books;
- Astra Militarum Codex and additional game material for Militarum Tempestus;
- Skitarii Codex;
- Cult Mechanicus Codex;
- Dataslate: Cypher;
- Units taken from the "Stronghold Assault" supplement;
- Mechanicus Units from the Tagmatah Omnissiah Army list;
- FW Units;
- Scenery;
- Objective markers.

Angels of Death :

- Dark Angels Codex ;
- Blood Angels Codex and additional game material ;
- Astra Militarum Codex and additional game material for Militarum Tempestus;
- Skitarii Codex;
- Cult Mechanicus Codex;
- Imperial Knights Codex;
- Assassins Codex;
- Units taken from the "Stronghold Assault" supplement;
- FW Units;
- Scenery;
- Objective markers.

Inquisitorial Crusade :

- Inquisition Codex ;
- Grey Knight Codex;
- Deatwatch Codex;
- Adepta Sororitas Codex;
- Silence Sisterhood Codex;
- Adeptus Custodes Codex
- Space Marines Codex, restricted to units following the “Black Templars” Chapter Tactics;
-Astra Militarum Codex and additional game material for Militarum Tempestus;
- Skitarii Codex;
- Cult Mechanicus Codex;
- Imperial Knights Codex;
- Assassins Codex;
- Units taken from the "Stronghold Assault" supplement;
- FW Units;
- Scenery;
- Objective markers.

Eldars :

- Craftworld Codex and additional game material for Craftworld Iyanden ;
- Dark Eldars Codex and additional game material for Covens ;
- Game material from the Death Mask supplement;
- Eldar Corsairs’ army list by FW;
- Harlequins Codex;
- Units taken from the "Stronghold Assault" supplement;
- FW Units;
- Scenery;
- Objective markers..

Necrons :

- Necrons Codex ;
- Skitarii Codex;
- Cult Mechanicus Codex;
- Units taken from the "Stronghold Assault" supplement;
- FW Units;
- Scenery;
- Objective markers.

Those lists are not limited and might be updated according to GW and FW's publications.

Nota :

*No FORMATION (coming from Apocalypse, a GW Dataslate, a Codex...) will be allowed.

Captains

Each Faction will have to vote for a Captain who will be in charge of managing his troops. He will also coordinate the actions of his warriors (the Players) so as to conquer or defend the sectors.

The Captain may also "ban" those among his troops that do not achieve their objectives. Banishment is not compulsory and the Captain (beside the admin) is the only one mandated to use it.

Banishing a Player simply consists in preventing a Player to participate to a reasonable number of sessions that the Captain will determine, in order to avoid losses in points. In case of major problems with a specific member a Captain may ask for a complete banishment from the Faction. To do so, the Captain will have to warn the Player that he will not be authorized to participate to X following sessions. Beside this PM the Captain will also message his admin who will enforce the decision.

In order to be easily identified, each Captain receives a special rank, depending on his Faction:

Chaos : Maître de l’Ost de la Ruine (Skaw) ;
Angels of Death : Bouclier de Baal (Loishy IX) ;
Eldars : Grand Harlequin (Sethin) ;
Inquisitorial Crusade: Porteur de Lumière (Kerian)
Necrons : Le Survivant (Radjame).

To help them to communicate between each other and with the admins, a specific sub-forum (the Captains' Corner) has been created for the Captains.

Special rule for the Necrons:

As of Session 13, Necrons have lost their autonomy as a primary faction. In order to represent the fact that they nonetheless try to make all their foes kill each others, the Necron Captain will declare which primary faction the Necrons will support for a given session. This choice will last for the whole session.
Yet, the points scored by the Necrons will still be accounted besides the official scores, in case enough Necron players should join the Campaign in the future and the faction become primary once again. If so, all the points scored by the Necrons will be extracted from the scores achieved by all relevant factions and will become the basic consolidated score for the reborn Necron faction.

_________________
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